Wednesday, April 11, 2007
IGN Team Fortress 2 Interview
Posted by
Ken
at
Wednesday, April 11, 2007
0
comments
DiggIt!
Del.icio.us
Tuesday, April 10, 2007
Halo 3 'Is Quisnam Protero Damno!' doc
Posted by
Booger Dawson
at
Tuesday, April 10, 2007
2
comments
DiggIt!
Del.icio.us
Labels: Halo 3, Halo 3 beta, Halo 3 beta images
Halo 3 Beta Dated
For those lucky gamers who managed to nab themselves a Halo 3 beta key over the last couple of months, the wait is almost over to test drive the new first-person shooter. The multiplayer beta will be going live on May 16 on Xbox Live globally, Microsoft announced today.
The announcement also scotched rumours that there would be two different beta start dates for those who had got their beta keys either through the Rule of Three promotion, or through purchasing a specially marked copy of Crackdown. Access to the beta will be rolled out simultaneously worldwide at 1.p.m. GMT (5.a.m. PDT) on May 16, and will end on June 7 at 7:59 a.m. GMT (June 6 at 11:59.pm PDT).
There will be three maps available to play, Snowbound, High Ground, and Valhalla, which will "represent a mixture of large- and medium-scale combat environments." New vehicles will include the nimble Mongoose all-terrain vehicle, and new weapons will be available, such as the "new and improved" Assault Rifle, the Brute Spiker, the Spartan Laser, and Spike Grenades.
Microsoft Game Studios corporate vice president Shane Kim commented, "Halo: Combat Evolved and Halo 2 changed the face of console gaming forever. Gamers from around the world have logged more than 800 million hours on Xbox Live playing Halo 2, and years after its launch it remains the number one title on our Xbox Live network. Bringing an early look at the multiplayer elements of Halo 3 to our passionate fan base is tremendously exciting for us."
Those who have not yet got a beta key can still sign up by buying a copy of Xbox 360 game Crackdown, the release said.
There will also be a behind-the-scenes documentary video, set in Bungie Studios, available for download from Xbox Live from today. Entitled Is Quisnam Protero Damno!, it will feature insights into the creators, technology and production process of the new game.
Posted by
Booger Dawson
at
Tuesday, April 10, 2007
1 comments
DiggIt!
Del.icio.us
Labels: Halo 3, Halo 3 beta
My Gears Update Notes
I posted the following to Epic on the Gears forum regarding my experiences last night with the updates and new game type, Annex:
Follow the link in the title and leave your own feedback. Epic is usually pretty good about patrolling this particular thread and reacting to issues. It won't get fixed if no one shares their experiences.Last night our same group of 8 guys wore out Annex for a couple of hours and discovered two issues:
1. Players with historically solid connections were suddenly experiencing noticeable and consistent lag. We switched host several times and the problem seemed very persistent. Only the two players with the fastest connection played without experiencing lag.
2. Roadie Run is Ruined. Everyone complained about this all night, even the players that had no knowledge that a fix was in the update. Players were constantly sticking to everything the character brushed against, rendering it darn near impossible to smoothly transition across the maps. Very annoying.
Positives:
1. Annex. Everyone loved it, well, except the guys that seemed to randomly end up on the losing team 3 or 4 times in a row.
2. Boomshot. Big improvements with the splash damage. Everyone is satisfied with the changes. It has now become more important than the sniper rifle.
Posted by
Ken
at
Tuesday, April 10, 2007
2
comments
DiggIt!
Del.icio.us
Monday, April 9, 2007
It's Official; Gears to be Updated 4/9/07
From MajorNelson's Blog - Microsoft Live Employee
Gears of War Auto Update
Later today, a Gears of War auto update is going to be available. I am not sure of the exact time, but here are some of the details of what the AU contains:
In Annex, gamers seize victory by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map contains two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team's score. Teams collect those points by maintaining ownership of an objective until all 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random.
And while defending their objectives against the onslaught of Xbox LIVE opponents, gamers may notice the following minor adjustments to "Gears of War":
* VGA Cable Support: Monitor resolution widths greater than or equal to 1280 now render as letterbox. In particular VGA users running at 1280x1024 will now see the game in full 720p (1280x720) resolution in letterboxed form.
* Adjusted Assassination Multiplayer Gametype: Leader no longer has to unlock weapons and now has to be executed to die.
* Adjusted Boomshot: Splash damage to be more effective rendering targets down-but-not-out
* Adjusted Hammer of Dawn: Aiming will be more forgiving of moving targets
* Adjusted Roadie Run: Reduced frequency of accidently grabbing cover while running
* Kill Message Ticker: Ticker can now be seen while down-but-not-out and spectating
* General: Addressed a number of possible exploits in multiplayer
Hit www.gearsofwar.com for further details.
Again: I don’t know the exact time the AU will be released, but I’ll try to post a comment (or get e to do so) when it does go Live.
Edit: Remember, this is a rolling release. That means that it will take a few hours for everyone to get the prompt once we start rolling it out.
Posted by
Raider X
at
Monday, April 09, 2007
0
comments
DiggIt!
Del.icio.us
Annex
Posted by
Booger Dawson
at
Monday, April 09, 2007
1 comments
DiggIt!
Del.icio.us
Labels: Gears of War
Live Update this May - Details in Video
Found this video on GameVideos.com Click the heading.
If you don't want to watch the walk thru of some of the new features in the May 7th live update here are the major items I found interesting:
1. You can link your MSN Messenger with your live gamertag and send recieve text messages with those friends you have that are online with Messenger. They also mentioned a keyboard that will be coming out - USB.
2. You will be able to put your xbox 360 into a low power mode for those times that you are downloading for example an HD movie and wanted to leave the room or turn off your system. Now it just goes into a low power mode and will still download content without having to keep your 360 up and running. Gobbling up precious electricity.
3. I thought this next one was really cool. Whenever you have a new Achievement Unlocked instead of getting the generic pop up, it will now tell you the name of the achievement and also how many points you received. Too cool.
4. They also mentioned that the Halo 3 Beta was likely to launch in May or June!!! Oh I can't wait!!
Hope you found this information useful. Other items were mentioned but they did not really mean a lot to me so I did not include them.
See you tonight on GEARS!
Posted by
Raider X
at
Monday, April 09, 2007
0
comments
DiggIt!
Del.icio.us
Poll Question for 2Old2Pwn Members
Posted by
Raider X
at
Monday, April 09, 2007
3
comments
DiggIt!
Del.icio.us
Labels: Halo 2 Poll Question
Friday, April 6, 2007
My Humps- Alanis Morissette???
I found this pretty odd, thought you might get a kick out of it.
Posted by
Author
at
Friday, April 06, 2007
0
comments
DiggIt!
Del.icio.us
Thursday, April 5, 2007
TVersity
For all of you media hogs out there, here is a software that you might look at for your home computer for the XBOX 360.
- What is the TVersity Media Server?
- The TVersity Media Server lets you manage your Internet and home media and create your personalized lineup of channels, or as we call it your Personal Entertainment Guide (PEG). It then serves this media to a multitude of networked devices in the home or on the go, overcoming their inherent limitations by doing all the necessary conversions on the fly, and thus making your media available anywhere, anytime and from any device.
Only with TVersity this screen will show Podcasts in addition to your saved playlists, making it possible to enjoy your favorite podcasts via the Xbox 360.
Only with TVersity this screen will show Internet photo feeds in addition to local photo folders, making it possible to enjoy feeds from Flickr and other photo sharing websites via the Xbox 360.
The Xbox 360 automatically detects TVersity.
Only with TVersity the video screen will show Internet videos in addition to local video files, this includes videos enclosed in RSS feeds, live streaming videos and more. You will also be able to play Divx/Xvid, MPEG4, H.264, Matroska and many other file formats.
The Xbox 360 can play live Internet video streams coming from TVersity (no other media server can do that).
http://tversity.com/support/faq/
http://tversity.com/support/devices/
Check it out!!
Posted by
Booger Dawson
at
Thursday, April 05, 2007
2
comments
DiggIt!
Del.icio.us
Tuesday, April 3, 2007
Guess How Many Days Until the New Halo Multiplayer Maps Are Released?
Microsoft and Bungie announced on March 30, 2007 they will be releasing two new multiplayer maps for Halo 2...that's right just 14 days to go!



Posted by
BYRDMAN 20
at
Tuesday, April 03, 2007
3
comments
DiggIt!
Del.icio.us
Labels: Halo 2, Halo 2 Multiplayer Maps
Multiplayer Solutions

After looking to see what games are coming out in the near future that will incorporate multi player that is large enough to incorporate all of our friends. I have found one game that does not have a release date on it yet, but looks pretty interesting. For those who may have not kept up with this game, it is Huxley. Huxley is a FPS MMO.
The game will take place on a futuristic Earth split between two factions, the sapiens (the futuristic version of humans) and the alternatives, both of which face threats from hybrids (monstrous crossbreeds between the two races). You'll play as a futuristic soldier belonging to either the sapiens or alternatives factions and will win victories for your nation in real-time first-person shooter battles.
In the game, you'll play as one of three character types, or "battle styles": the enforcer, the game's heavily armored, close-range profession; the avenger, the game's medium-armor assault class; or the phantom, the lightly armored sniper-and-scout class. These professions will determine which types of armor and weapons you can use from Huxley's nine different weapon classes, which will include machine guns, shotguns, sniper rifles, and rocket launchers, as well as more esoteric weapon classes like the ballistic "flinger" and the energy-based optical rifle. Producer Kijong Kim suggests that the action in the game will be a bit closer to the arcade-style action of the Quake series than the methodical pacing of the team-based Counter-Strike, though Huxley will have elements of both games.
To go with all those weapons and armor pieces, Huxley will use a paper-doll inventory system that shows which piec
e of armor is equipped on which body part on your character. In addition, each armor piece your character finds or buys can be slotted with an upgrade that grants an additional skill to your character. The game will apparently have more than 100 skills at launch; these skills represent the kind of powerful advantages you'd expect to pick up as a bonus item in a competitive first-person shooter, such as the ability to sprint quickly, to cloak yourself by turning invisible, to double-jump, to tackle enemies with a melee attack, and some unusual skills, such as becoming immune to headshots (highly damaging, direct weapon hits to your character's noggin) and automatically detonating your corpse as a blinding flash grenade when you fall in battle. Therefore, the game will have a strategic element as you swap different skill-infused armor slots into your character's inventory to prepare for different battles in which, depending on the situation, you may need to be stronger, faster, or sneakier than your adversaries.
While you'll likely start your life in a safe city, which is also where the game's weapon and item crafting will take place, you'll eventually find yourself on a battlefield, duking it out against computer-controlled hybrid monsters or players from the opposing faction. Currently, the game is planned to launch with two major cities (one for each faction) and eight smaller cities, along with about 80 battlefields, each of which can house up to 200 players at once. We were shown numerous concept-art images that depict battlefields based on ruined real-world locations, such as waterlogged harbors and half-destroyed skyscraper complexes. We also had a chance to see a prototype battlefield in action, which resembled a craggy series of foothills at night, crawling with sharp-toothed, multi-eyed hybrids.
For much of the game, you'll spend your time either fighting actively in competitive battles or performing the game's many quests, which will take the form of story-based tasks, field quests, and large-scale "raid" quests with large groups of other players. The developers at Webzen plan to encourage players to play together by letting them form small squads of up to four players each, larger platoons with five squads each, and finally, companies, which include five platoons (with a total of up to 100 players in each).
Groups will also be able to fight battles on the game's battlefields, either in traditional shooter modes such as freeform
deathmatch, team deathmatch, and capture the flag, as well as the game's radar domination and part pickup modes. Radar domination requires two opposing teams to try to capture and hold various radar towers throughout the map by holding the area nearby, similar to the Battlefield series' conquest mode. Part pickup requires teams to scavenge various robot parts on the battlefield in a competitive race to see which team can assemble a gigantic mech first. When you pick up and carry a part, you'll act much like the flag carrier in a CTF game--if you're taken down, you'll drop the part and give the enemy a chance to recover it.
Though the game still has many months to go before launch, it already looks quite impressive thanks to the powerful Unreal 3 technology under its hood. The early prebeta version of the game we saw in action featured expansive outdoor areas for cities with highly detailed character models for players wearing bulky power armor and carrying futuristic guns. The battlefield environments we saw were also quite huge and had varied layouts, such as the quest area we saw that lay just below the ruins of a massive city, split by a river that could be forded only by blasting a ruined train car from above to collapse down into the water to form a bridge. Huxley looks very promising and highly distinctive, and the game should launch sometime later this year for the PC and Xbox 360.
For videos of this game go to the following:http://www.gamespot.com/xbox360/action/huxley/media.html
For Huxley's Official Website go to the following:
http://www.webzengames.com/
Posted by
Booger Dawson
at
Tuesday, April 03, 2007
2
comments
DiggIt!
Del.icio.us
Monday, April 2, 2007
Fags Spamming On Our Blog
From what I can tell, I guess there is another group of guys with a clan name of 2old2pwn. What's sad is that they are actually upset that we are called the same thing.
Give me a break, it a video game clan!!!
This is seriously next level gay, as they are taking time out of their day to retaliate by posting random comments on our blog. Get a life.
You don't think somewhere else in the world their are any other 2old2pwn's out there. Are you all going to crackdown on them to? They shouldn't be called 2old2pwn because they are acting like a bunch of ten year old girls.
Maybe we should ask them to change their name to: 2old2mwn. Since all they do is piss and moan about their rights to the clan name!
Posted by
Author
at
Monday, April 02, 2007
8
comments
DiggIt!
Del.icio.us
New Gears Content
And it includes a new gametype!!!
"The next title update for Gears of War is currently going through the certification process. We'll have more detail about the update next week but I can tell you that in addition to fixing a whole bunch of glitches, and providing 720p for VGA users running at 1280x1024, it will contain a brand new multiplayer gametype called Annex."
It's free and it can't get here soon enough!
Posted by
Ken
at
Monday, April 02, 2007
4
comments
DiggIt!
Del.icio.us
Labels: Gears of War
Sunday, April 1, 2007
Oh Please, let the Madness Stop - Xbox 360 Brute Edition?
Apparently, just in time for next holiday season, MS is planning to introduce the Xbox 360 Brute Edition. The current/almost-current Elite will fade into the Xbox Premium while MS will introduce the monstrous Brute priced competitively with the top of the line PS3. Get this: It will feature a 1TB flash-based drive and sport both HD-DVD and BluRay playback.
I'm sorry, the 360 is now the iPod of consoles.
Posted by
Ken
at
Sunday, April 01, 2007
3
comments
DiggIt!
Del.icio.us
