This is from the makers of Call of Duty 2. What? You didn't know that COD3 used different developers? Well, sit back and brace yourselves.
Welcome to the next big thing.
We are an XBox Live Clan and a ever growing breed of older gamers who can't get enough of first person shooters. We will PWN you in Halo, Gears of War, and Call of Duty in a moments notice and review games from time to time.
This is from the makers of Call of Duty 2. What? You didn't know that COD3 used different developers? Well, sit back and brace yourselves.
Welcome to the next big thing.
Check out this informative analysis of the Halo 3 Beta Leaked Video. It really sheds some light on a few of the new features and speculation on some of the weapons, hud, etc.. Man I can not wait till May 16th. Looks like I might need to take a vacation day!
Last week, Electronic Arts revealed what many gamers were anticipating--a demo of the Xbox 360 edition of Command & Conquer 3 Tiberium Wars was in the works. Today, the publisher pulled the curtain back on the demo and released it to the public over Xbox Live Marketplace.
The file weighs in at 1GB, which apparently has clogged some Internet pipes and made downloading fairly sluggish. On his blog, Xbox Live Director of Programming Larry Hryb, better known in the gaming community as Major Nelson, confirms that some users have experienced slow download times. However, since the demo went up, Microsoft has been at work alleviating the problem, and Hryb suggests that those users who are encountering slow transfer speeds restart the download.
Though EA hasn't come forward to explain what is in the demo, message board users have. The file allegedly features a pair of single-player missions, a tutorial, and Xbox Live multiplayer support.
The Xbox 360 version of Command & Conquer 3 Tiberium Wars is scheduled for release on May 10, is rated T for Teen, and will retail for $59.99. For more information, read GameSpot's previous coverage.
What we heard: There's little question that Mass Effect is among the most anticipated role-playing games of the year. The Xbox 360-exclusive title is the first sci-fi game from legendary Canadian BioWare since its celebrated Star Wars: Knights of the Old Republic. (KOTOR II was developed by Obsidian Entertainment.)
Though totally Jedi-free, the reportedly 40-hour-long outer space adventure has a party-based combat system and Forcelike powers, similar to KOTOR. Its aesthetic is reminiscent of the classic pen-and-paper RPG Star Frontiers, and its homicidal machine-race storyline is a cross between author Fred Saberhagen's Berserker novels and the Cylons from Battlestar Galactica. In other words, it's nerd catnip.Given its various elements and detailed next-gen graphics, Mass Effect has had gaming sci-fi fans salivating since it was first announced in 2005. That enthusiasm reached a crescendo in February, when the Australian edition of the official Xbox Web site listed the game as shipping on May 18. Though the listing was quickly pulled down, the general assumption has been that BioWare would try to replicate KOTOR's success by releasing the game months before the annual fall release avalanche.
Unfortunately, today came signs that Mass Effect may be cooling its jets until late in the year. A report on Computer & Video Games claims that during a Microsoft event in the UK today, word emerged that the RPG won't be released until September. This date was further backed up by the Mass Effect product page on EBgames.com, which now has the game shipping on September 3.
The official story: Mass Effect publisher Microsoft Games Studios' response was swift...and not particularly helpful. "We have not made any official announcements regarding release timing for Mass Effect," a rep said. "At this time, any information about the game's release date is purely rumor and speculation."
Bogus or not bogus?: Bogus that it's been delayed, since it technically never had an official release date. However, the EBgames.com listing indicates a September release is now likely.
Earlier this month, Ubisoft launched a Web site teasing what apparently is a new member of the Tom Clancy family of games. The Flash site spouted interesting snippets of audio, detailing what appeared to be war on a massive scale spread across the globe.
There were also mentions of Ghosts and Splinter Cells, prompting some to think the project was an extension of the Ghost Recon or Splinter Cell franchises and others to think it was an all-new property that would possibly tie in all the Tom Clancy games.
Now it appears as though the latter group can pat itself on the back. Ubisoft today revealed Tom Clancy's EndWar, a new game currently in production at Ubisoft Shanghai. EndWar marks new ground for the Tom Clancy titles. It will be a strategy game set during World War III--likely the same war that has been set up by the plots of Splinter Cell Double Agent, Ghost Recon Advanced Warfighter 2, and Rainbow Six Vegas.
As for what kind of strategy game--turn-based, real time, or other--it's still unknown. However, gamers can expect to be in control of large armies and take their battle plans online, possibly in massively multiplayer combat, according to Serge Hascoet, chief creative officer at Ubisoft.
"A strategy game like no other, EndWar will allow gamers to lead their own armies against hundreds of others online in real global locations on the massive battlefields of World War III," said Hascoet (emphasis added).
EndWar is currently in the works for "next-generation consoles" and will be released sometime during Ubisoft's current fiscal year, which ends March 31, 2008. GameSpot will have more details on EndWar next month.
I am not a big fan of Tom Clancy games just because I played them a lot back on the original X BOX. However this might get me back into it with the online capabilities. Especially since our clan keeps growing.Finally, a decent look at the upcoming Halo 3 multiplayer. Frankly, although it looks pretty cool, we won't really know how good it looks until we get some 720p HD video. Until then it doesn't look terribly different from Halo 2. Hopefully the single player campaign will kick ass.
Yes, Houston, we have a problem. It's acknowledged by Microsoft and Bungie and there isn't yet a solid way to fix it. According to XBL tech support the powers that be are working on it but who knows when a fix will come. Apparently the problem affects Xbox 360s where the primary account was recovered from an Xbox. Sometimes, whether a credit card was linked and purchases authorized or not, the Halo 2 software is just not getting the clue.
Below is what an upper echelon techie and I figure out late last night to get the 'Premium Puchases' enable:
1. Log out of Xbox Live.
2. Create a new Silver account. You'll have to go through the entire process of logging into XBL and setting up a new Windows Live account using a different email address than your primary. When selecting your membership, choose Silver. If you hadn't used them up already, XBL will offer you up one of your four One Month Gold trial memberships. Take it. Once you've gone through the entire process. Log in with your 'dummy' account.
3. Go to the Marketplace. Go to Account Management: Memberships: Free Trial (abbreviated): Change Payment Options: Add Credit Card. Input the data for you good ole' debt builder and subsequent back out. By inputing the credit card your 'dummy' with the free trial can now make purchases.
4. As the 'dummy' enter Halo 2 and sign into XBL, make sure you sign in with the Dummy and not your regular account. (I accidently 'crossed the streams' by selecting my normal gamertag during the process and weird things happened.)
5. Go to the Content Download and with your dummy you should now no longer be plagued by the 'premium content' bug. Now you just have to deal with the crappy servers and all the other problems that are apparently plagueing the Blastacular map pack.
There are some other fixes out there floating around that focus on 360s with restricted child XBL accounts. This fix will not work for them and their fix will not work for us. Good luck.
Gamestop Xbox 360 Trade-in Detailsby Matt Gibbs Following up on our post yesterday in regards to comments made by an apparent EB Games manager on the trade-in values of a Xbox 360 for an Elite, we have more facts and figures, this time from Gamestop.
Xbox360Fanboy have confirmed with several different Gamestop managers that the trade-in values for the two different Xbox 360 versions has increased - you will now get $250 for a Premium and $200 for a Core, with the original Xbox getting you $50. These amounts are the same as what we heard from the mystery EB Games manager yesterday except there you will apparently get $90 for an Xbox.
This leaves the amount you still need to pay after trading in at $229.99 if you give them a Premium, and $279.99 if you hand over a Core. The managers also noted that the trade-in amounts do not have to be spent on the Xbox 360 Elite.

For those lucky gamers who managed to nab themselves a Halo 3 beta key over the last couple of months, the wait is almost over to test drive the new first-person shooter. The multiplayer beta will be going live on May 16 on Xbox Live globally, Microsoft announced today.
The announcement also scotched rumours that there would be two different beta start dates for those who had got their beta keys either through the Rule of Three promotion, or through purchasing a specially marked copy of Crackdown. Access to the beta will be rolled out simultaneously worldwide at 1.p.m. GMT (5.a.m. PDT) on May 16, and will end on June 7 at 7:59 a.m. GMT (June 6 at 11:59.pm PDT).
There will be three maps available to play, Snowbound, High Ground, and Valhalla, which will "represent a mixture of large- and medium-scale combat environments." New vehicles will include the nimble Mongoose all-terrain vehicle, and new weapons will be available, such as the "new and improved" Assault Rifle, the Brute Spiker, the Spartan Laser, and Spike Grenades.
Microsoft Game Studios corporate vice president Shane Kim commented, "Halo: Combat Evolved and Halo 2 changed the face of console gaming forever. Gamers from around the world have logged more than 800 million hours on Xbox Live playing Halo 2, and years after its launch it remains the number one title on our Xbox Live network. Bringing an early look at the multiplayer elements of Halo 3 to our passionate fan base is tremendously exciting for us."
Those who have not yet got a beta key can still sign up by buying a copy of Xbox 360 game Crackdown, the release said.
There will also be a behind-the-scenes documentary video, set in Bungie Studios, available for download from Xbox Live from today. Entitled Is Quisnam Protero Damno!, it will feature insights into the creators, technology and production process of the new game.
Follow the link in the title and leave your own feedback. Epic is usually pretty good about patrolling this particular thread and reacting to issues. It won't get fixed if no one shares their experiences.Last night our same group of 8 guys wore out Annex for a couple of hours and discovered two issues:
1. Players with historically solid connections were suddenly experiencing noticeable and consistent lag. We switched host several times and the problem seemed very persistent. Only the two players with the fastest connection played without experiencing lag.
2. Roadie Run is Ruined. Everyone complained about this all night, even the players that had no knowledge that a fix was in the update. Players were constantly sticking to everything the character brushed against, rendering it darn near impossible to smoothly transition across the maps. Very annoying.
Positives:
1. Annex. Everyone loved it, well, except the guys that seemed to randomly end up on the losing team 3 or 4 times in a row.
2. Boomshot. Big improvements with the splash damage. Everyone is satisfied with the changes. It has now become more important than the sniper rifle.
Only with TVersity this screen will show Podcasts in addition to your saved playlists, making it possible to enjoy your favorite podcasts via the Xbox 360.
Only with TVersity this screen will show Internet photo feeds in addition to local photo folders, making it possible to enjoy feeds from Flickr and other photo sharing websites via the Xbox 360.
The Xbox 360 automatically detects TVersity.
Only with TVersity the video screen will show Internet videos in addition to local video files, this includes videos enclosed in RSS feeds, live streaming videos and more. You will also be able to play Divx/Xvid, MPEG4, H.264, Matroska and many other file formats.
The Xbox 360 can play live Internet video streams coming from TVersity (no other media server can do that).



To go with all those weapons and armor pieces, Huxley will use a paper-doll inventory system that shows which piec
e of armor is equipped on which body part on your character. In addition, each armor piece your character finds or buys can be slotted with an upgrade that grants an additional skill to your character. The game will apparently have more than 100 skills at launch; these skills represent the kind of powerful advantages you'd expect to pick up as a bonus item in a competitive first-person shooter, such as the ability to sprint quickly, to cloak yourself by turning invisible, to double-jump, to tackle enemies with a melee attack, and some unusual skills, such as becoming immune to headshots (highly damaging, direct weapon hits to your character's noggin) and automatically detonating your corpse as a blinding flash grenade when you fall in battle. Therefore, the game will have a strategic element as you swap different skill-infused armor slots into your character's inventory to prepare for different battles in which, depending on the situation, you may need to be stronger, faster, or sneakier than your adversaries.
While you'll likely start your life in a safe city, which is also where the game's weapon and item crafting will take place, you'll eventually find yourself on a battlefield, duking it out against computer-controlled hybrid monsters or players from the opposing faction. Currently, the game is planned to launch with two major cities (one for each faction) and eight smaller cities, along with about 80 battlefields, each of which can house up to 200 players at once. We were shown numerous concept-art images that depict battlefields based on ruined real-world locations, such as waterlogged harbors and half-destroyed skyscraper complexes. We also had a chance to see a prototype battlefield in action, which resembled a craggy series of foothills at night, crawling with sharp-toothed, multi-eyed hybrids.
For much of the game, you'll spend your time either fighting actively in competitive battles or performing the game's many quests, which will take the form of story-based tasks, field quests, and large-scale "raid" quests with large groups of other players. The developers at Webzen plan to encourage players to play together by letting them form small squads of up to four players each, larger platoons with five squads each, and finally, companies, which include five platoons (with a total of up to 100 players in each).
Groups will also be able to fight battles on the game's battlefields, either in traditional shooter modes such as freeform
deathmatch, team deathmatch, and capture the flag, as well as the game's radar domination and part pickup modes. Radar domination requires two opposing teams to try to capture and hold various radar towers throughout the map by holding the area nearby, similar to the Battlefield series' conquest mode. Part pickup requires teams to scavenge various robot parts on the battlefield in a competitive race to see which team can assemble a gigantic mech first. When you pick up and carry a part, you'll act much like the flag carrier in a CTF game--if you're taken down, you'll drop the part and give the enemy a chance to recover it.
Though the game still has many months to go before launch, it already looks quite impressive thanks to the powerful Unreal 3 technology under its hood. The early prebeta version of the game we saw in action featured expansive outdoor areas for cities with highly detailed character models for players wearing bulky power armor and carrying futuristic guns. The battlefield environments we saw were also quite huge and had varied layouts, such as the quest area we saw that lay just below the ruins of a massive city, split by a river that could be forded only by blasting a ruined train car from above to collapse down into the water to form a bridge. Huxley looks very promising and highly distinctive, and the game should launch sometime later this year for the PC and Xbox 360.
For videos of this game go to the following:"The next title update for Gears of War is currently going through the certification process. We'll have more detail about the update next week but I can tell you that in addition to fixing a whole bunch of glitches, and providing 720p for VGA users running at 1280x1024, it will contain a brand new multiplayer gametype called Annex."